Bandai - TamagotchiUni
Quite Brilliant - 2024
Tamagotchi Uni - Quite Brilliant
Agency - Havas Play
Director - Phil Hawkins
DOP - Dave Meadows
Virtual Production Stage - Quite Brilliant Stage
I had two key roles in during this project - Unreal Engine content creation and on set technical artist.
I worked with Autodesk Maya and Unreal Engine to create this 3D environment while working with the client to ensure we met their brief, as well as allowing us to have control on set to be able to make final tweaks throughout the shoot day.
On set, I fulfilled my role as Technical Artist by operating Unreal Engine on Quite Brilliant’s LED wall and working with the director and D.O.P to adjust lighting and placement of virtual set elements to help both embed the foreground and background together to create a seamless set as well as bring their vision to life.